feat: Phase 3 — 26 medium-priority gaps implemented
P3-A/K Profile: Eventify ID glassmorphic badge (tap-to-copy), DiceBear
Notionists avatar via TierAvatarRing, district picker (14 pills)
with 183-day cooldown lock, multipart photo upload to server
P3-B Home: Top Events converted to PageView scroll-snap
(viewportFraction 0.9 + PageScrollPhysics)
P3-C Event detail: contributor widget (tier ring + name + navigation),
related events horizontal row; added getEventsByCategory() to
EventsService; added contributorId/Name/Tier fields to EventModel
P3-D Kerala pincodes: 463-entry JSON (all 14 districts), registered as
asset, async-loaded in SearchScreen replacing hardcoded 32 cities
P3-E Checkout: promo code field + Apply/Remove button in Step 2,
discountAmount subtracted from total, applyPromo()/resetPromo()
methods in CheckoutProvider
P3-F/G Gamification: reward cycle countdown + EP→RP progress bar (blue→
amber) in contribute + profile screens; TierAvatarRing in podium
and all leaderboard rows; GlassCard current-user stats card at
top of leaderboard tab
P3-H New ContributorProfileScreen: tier ring, stats, submission grid
with status chips; getDashboardForUser() in GamificationService;
wired from leaderboard row taps
P3-I Achievements: 11 default badges (up from 6), 6 new icon map
entries; progress % labels already confirmed present
P3-J Reviews: CustomPainter circular arc rating ring (amber, 84px)
replaces large rating number in ReviewSummary
P3-L Share rank card: RepaintBoundary → PNG capture → Share.shareXFiles;
share button wired in profile header and leaderboard tab
P3-M SafeArea audit: home bottom nav, contribute/achievements scroll
padding, profile CustomScrollView top inset
New files: tier_avatar_ring.dart, glass_card.dart,
eventify_bottom_sheet.dart, contributor_profile_screen.dart,
share_rank_card.dart, assets/data/kerala_pincodes.json
New dep: path_provider ^2.1.0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -45,6 +45,33 @@ class GamificationService {
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);
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}
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// ---------------------------------------------------------------------------
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// Public contributor profile (any user by userId / email)
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// GET /v1/gamification/dashboard?user_id={userId}
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// ---------------------------------------------------------------------------
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Future<DashboardResponse> getDashboardForUser(String userId) async {
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final url = '${ApiEndpoints.gamificationDashboard}?user_id=$userId';
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final res = await _api.post(url, requiresAuth: false);
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final profileJson = res['profile'] as Map<String, dynamic>? ?? {};
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final rawSubs = res['submissions'] as List? ?? [];
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final rawAchievements = res['achievements'] as List? ?? [];
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final submissions = rawSubs
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.map((s) => SubmissionModel.fromJson(Map<String, dynamic>.from(s as Map)))
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.toList();
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final achievements = rawAchievements
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.map((a) => AchievementBadge.fromJson(Map<String, dynamic>.from(a as Map)))
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.toList();
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return DashboardResponse(
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profile: UserGamificationProfile.fromJson(profileJson),
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submissions: submissions,
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achievements: achievements,
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);
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}
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/// Convenience — returns just the profile (backward-compatible with provider).
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Future<UserGamificationProfile> getProfile() async {
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final dashboard = await getDashboard();
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@@ -152,11 +179,16 @@ class GamificationService {
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}
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static const _defaultBadges = [
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AchievementBadge(id: 'badge-01', title: 'First Submission', description: 'Submitted your first event.', iconName: 'edit', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-02', title: 'Silver Streak', description: 'Reached Silver tier.', iconName: 'star', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-03', title: 'Gold Rush', description: 'Reach Gold tier (500 EP).', iconName: 'emoji_events', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-04', title: 'Top 10', description: 'Appear in the district leaderboard top 10.', iconName: 'leaderboard', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-05', title: 'Image Pro', description: 'Submit 10 events with 3+ images.', iconName: 'photo_library', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-06', title: 'Pioneer', description: 'One of the first 100 contributors.', iconName: 'verified', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-01', title: 'First Step', description: 'Submit your first event.', iconName: 'edit', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-02', title: 'Silver Streak', description: 'Submit 5 events.', iconName: 'trending_up', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-03', title: 'Gold Rush', description: 'Submit 15 events.', iconName: 'emoji_events', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-04', title: 'Top 10', description: 'Reach top 10 on leaderboard.', iconName: 'leaderboard', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-05', title: 'Image Pro', description: 'Upload 10 event images.', iconName: 'photo_library', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-06', title: 'Pioneer', description: 'One of the first contributors.', iconName: 'rocket_launch', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-07', title: 'Community Star', description: 'Get 10 events approved.', iconName: 'verified', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-08', title: 'Event Hunter', description: 'Submit 25 events.', iconName: 'event_hunter', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-09', title: 'District Champion', description: 'Rank #1 in your district.', iconName: 'location_on', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-10', title: 'Platinum Achiever', description: 'Earn 1500 EP.', iconName: 'diamond', isUnlocked: false, progress: 0.0),
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AchievementBadge(id: 'badge-11', title: 'Diamond Legend', description: 'Earn 5000 EP.', iconName: 'workspace_premium', isUnlocked: false, progress: 0.0),
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];
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}
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