feat: Phase 2 — 11 high-priority gaps implemented across home, auth, gamification, profile, and event detail
Phase 2 gaps completed: - HOME-001: Hero slider pause-on-touch (GestureDetector wraps PageView) - HOME-003: Calendar bottom sheet with TableCalendar (replaces custom dialog) - AUTH-004: District dropdown on signup (14 Kerala districts) - EVT-003: Mobile sticky "Book Now" bar + desktop CTA wired to CheckoutScreen - ACH-001: Real achievements from dashboard API with fallback defaults - GAM-002: 3-card EP row (Lifetime EP / Liquid EP / Reward Points) - GAM-005: Horizontal tier roadmap Bronze→Silver→Gold→Platinum→Diamond - CTR-001: Submission status chips (PENDING/APPROVED/REJECTED) - CTR-002: +EP badge on approved submissions - PROF-003: Gamification cards on profile screen with Consumer<GamificationProvider> - UX-001: Shimmer skeleton loaders (shimmer ^3.0.0) replacing CircularProgressIndicator Already complete (verified, no changes needed): - HOME-002: Category shelves already built in _buildTypeSection() - LDR-002: Podium visualization already built (_buildPodium / _buildDesktopPodium) - BOOK-004: UPI handled natively by Razorpay SDK Deferred: LOC-001/002 (needs Django haversine endpoint) Skipped: AUTH-002 (OTP needs SMS provider decision) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -243,10 +243,12 @@ class SubmissionModel {
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class DashboardResponse {
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final UserGamificationProfile profile;
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final List<SubmissionModel> submissions;
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final List<AchievementBadge> achievements;
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const DashboardResponse({
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required this.profile,
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this.submissions = const [],
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this.achievements = const [],
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});
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}
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@@ -330,4 +332,15 @@ class AchievementBadge {
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required this.isUnlocked,
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required this.progress,
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});
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factory AchievementBadge.fromJson(Map<String, dynamic> json) {
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return AchievementBadge(
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id: (json['id'] ?? json['badge_id'] ?? '').toString(),
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title: (json['title'] ?? json['name'] ?? '').toString(),
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description: (json['description'] ?? '').toString(),
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iconName: (json['icon_name'] ?? json['icon'] ?? 'star').toString(),
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isUnlocked: json['is_unlocked'] == true || json['unlocked'] == true,
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progress: (json['progress'] as num?)?.toDouble() ?? 0.0,
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);
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}
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}
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