feat: Phase 2 — 11 high-priority gaps implemented across home, auth, gamification, profile, and event detail
Phase 2 gaps completed: - HOME-001: Hero slider pause-on-touch (GestureDetector wraps PageView) - HOME-003: Calendar bottom sheet with TableCalendar (replaces custom dialog) - AUTH-004: District dropdown on signup (14 Kerala districts) - EVT-003: Mobile sticky "Book Now" bar + desktop CTA wired to CheckoutScreen - ACH-001: Real achievements from dashboard API with fallback defaults - GAM-002: 3-card EP row (Lifetime EP / Liquid EP / Reward Points) - GAM-005: Horizontal tier roadmap Bronze→Silver→Gold→Platinum→Diamond - CTR-001: Submission status chips (PENDING/APPROVED/REJECTED) - CTR-002: +EP badge on approved submissions - PROF-003: Gamification cards on profile screen with Consumer<GamificationProvider> - UX-001: Shimmer skeleton loaders (shimmer ^3.0.0) replacing CircularProgressIndicator Already complete (verified, no changes needed): - HOME-002: Category shelves already built in _buildTypeSection() - LDR-002: Podium visualization already built (_buildPodium / _buildDesktopPodium) - BOOK-004: UPI handled natively by Razorpay SDK Deferred: LOC-001/002 (needs Django haversine endpoint) Skipped: AUTH-002 (OTP needs SMS provider decision) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -24,10 +24,19 @@ class GamificationProvider extends ChangeNotifier {
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bool isLoading = false;
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String? error;
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// TTL guard — prevents redundant API calls from multiple screens
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DateTime? _lastLoadTime;
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static const _loadTtl = Duration(minutes: 2);
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// ---------------------------------------------------------------------------
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// Load everything at once (called when ContributeScreen is mounted)
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// Load everything at once (called when ContributeScreen or ProfileScreen mounts)
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// ---------------------------------------------------------------------------
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Future<void> loadAll() async {
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Future<void> loadAll({bool force = false}) async {
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// Skip if recently loaded (within 2 minutes) unless forced
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if (!force && _lastLoadTime != null && DateTime.now().difference(_lastLoadTime!) < _loadTtl) {
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return;
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}
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isLoading = true;
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error = null;
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notifyListeners();
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@@ -50,7 +59,13 @@ class GamificationProvider extends ChangeNotifier {
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totalParticipants = lbResponse.totalParticipants;
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shopItems = results[2] as List<ShopItem>;
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achievements = results[3] as List<AchievementBadge>;
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// Prefer achievements from dashboard API; fall back to getAchievements()
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final dashAchievements = dashboard.achievements;
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final fetchedAchievements = results[3] as List<AchievementBadge>;
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achievements = dashAchievements.isNotEmpty ? dashAchievements : fetchedAchievements;
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_lastLoadTime = DateTime.now();
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} catch (e) {
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error = userFriendlyError(e);
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} finally {
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