Commit Graph

21 Commits

Author SHA1 Message Date
Rishad7594
7bc396bdde Update default location to Thrissur and remove Whitefield, Bengaluru 2026-04-07 20:49:40 +05:30
42b71beae2 feat: PostHog analytics wiring across all key screens
- Commit untracked posthog_service.dart (fire-and-forget HTTP client,
  EU data residency, already used by auth for identify/reset)
- screen() calls: Home, Contribute, Profile, EventDetail (with event_id)
- capture('event_tapped') on hero carousel card tap (source: hero_carousel)
- capture('book_now_tapped') in _navigateToCheckout (event_id + name)
- capture('review_submitted') in _handleSubmit (event_id + rating)
- Covers all 4 expansion items from security audit finding 8.2
2026-04-04 18:45:19 +05:30
bb06bd8ac6 feat: UX-005 — Hero transitions, fade screen load, AnimatedList leaderboard stagger 2026-04-04 17:49:37 +05:30
e9752c3d61 feat: Phase 3 — 26 medium-priority gaps implemented
P3-A/K  Profile: Eventify ID glassmorphic badge (tap-to-copy), DiceBear
        Notionists avatar via TierAvatarRing, district picker (14 pills)
        with 183-day cooldown lock, multipart photo upload to server
P3-B    Home: Top Events converted to PageView scroll-snap
        (viewportFraction 0.9 + PageScrollPhysics)
P3-C    Event detail: contributor widget (tier ring + name + navigation),
        related events horizontal row; added getEventsByCategory() to
        EventsService; added contributorId/Name/Tier fields to EventModel
P3-D    Kerala pincodes: 463-entry JSON (all 14 districts), registered as
        asset, async-loaded in SearchScreen replacing hardcoded 32 cities
P3-E    Checkout: promo code field + Apply/Remove button in Step 2,
        discountAmount subtracted from total, applyPromo()/resetPromo()
        methods in CheckoutProvider
P3-F/G  Gamification: reward cycle countdown + EP→RP progress bar (blue→
        amber) in contribute + profile screens; TierAvatarRing in podium
        and all leaderboard rows; GlassCard current-user stats card at
        top of leaderboard tab
P3-H    New ContributorProfileScreen: tier ring, stats, submission grid
        with status chips; getDashboardForUser() in GamificationService;
        wired from leaderboard row taps
P3-I    Achievements: 11 default badges (up from 6), 6 new icon map
        entries; progress % labels already confirmed present
P3-J    Reviews: CustomPainter circular arc rating ring (amber, 84px)
        replaces large rating number in ReviewSummary
P3-L    Share rank card: RepaintBoundary → PNG capture → Share.shareXFiles;
        share button wired in profile header and leaderboard tab
P3-M    SafeArea audit: home bottom nav, contribute/achievements scroll
        padding, profile CustomScrollView top inset

New files: tier_avatar_ring.dart, glass_card.dart,
  eventify_bottom_sheet.dart, contributor_profile_screen.dart,
  share_rank_card.dart, assets/data/kerala_pincodes.json
New dep:   path_provider ^2.1.0
2026-04-04 17:17:36 +05:30
e365361451 feat: Phase 2 — 11 high-priority gaps implemented across home, auth, gamification, profile, and event detail
Phase 2 gaps completed:
- HOME-001: Hero slider pause-on-touch (GestureDetector wraps PageView)
- HOME-003: Calendar bottom sheet with TableCalendar (replaces custom dialog)
- AUTH-004: District dropdown on signup (14 Kerala districts)
- EVT-003: Mobile sticky "Book Now" bar + desktop CTA wired to CheckoutScreen
- ACH-001: Real achievements from dashboard API with fallback defaults
- GAM-002: 3-card EP row (Lifetime EP / Liquid EP / Reward Points)
- GAM-005: Horizontal tier roadmap Bronze→Silver→Gold→Platinum→Diamond
- CTR-001: Submission status chips (PENDING/APPROVED/REJECTED)
- CTR-002: +EP badge on approved submissions
- PROF-003: Gamification cards on profile screen with Consumer<GamificationProvider>
- UX-001: Shimmer skeleton loaders (shimmer ^3.0.0) replacing CircularProgressIndicator

Already complete (verified, no changes needed):
- HOME-002: Category shelves already built in _buildTypeSection()
- LDR-002: Podium visualization already built (_buildPodium / _buildDesktopPodium)
- BOOK-004: UPI handled natively by Razorpay SDK

Deferred: LOC-001/002 (needs Django haversine endpoint)
Skipped: AUTH-002 (OTP needs SMS provider decision)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 16:51:30 +05:30
bc12fe70aa security: sanitize all error messages shown to users
Created centralized userFriendlyError() utility that converts raw
exceptions into clean, user-friendly messages. Strips hostnames,
ports, OS error codes, HTTP status codes, stack traces, and Django
field names. Maps network/timeout/auth/server errors to plain
English messages.

Fixed 16 locations across 10 files:
- home_screen, calendar_screen, learn_more_screen (SnackBar/Text)
- login_screen, desktop_login_screen (SnackBar)
- profile_screen, contribute_screen, search_screen (SnackBar)
- review_form, review_section (inline error text)
- gamification_provider (error field)

Also removed double-wrapped exceptions in ReviewService (rethrow
instead of throw Exception('Failed to...: $e')).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 07:15:02 +05:30
81872070e4 fix: ensure important information loads for all events (guest + auth)
Changed getEventDetails to requiresAuth: false so guests can fetch
full event details without auth tokens. Added retry logic (2 attempts
with 1s delay) to _loadFullDetails for reliability on slow networks.
This ensures important_information, images, and other detail-only
fields are always fetched in the background after initial display.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 22:22:30 +05:30
6c533614b3 fix: important information now displays correctly on event details
Fixed HTML parser to strip <style> and <script> blocks entirely
(including their content) before extracting text. Previously, CSS
rules like "td {border: 1px solid...}" leaked into the parsed output.
Also added </div>, </p>, </li> as newline separators so div-wrapped
content (common in Django admin rich text) parses into separate items.
Added debug logging to _loadFullDetails for troubleshooting.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 22:13:38 +05:30
206602fca6 fix: fetch full event details in background to show important information
When navigating from the home screen, LearnMoreScreen now shows the
pre-loaded event data instantly, then silently fetches full details
from the event-details API in the background. This fills in fields
missing from the slim list endpoint (important_information, images,
important_info) without showing a loading spinner.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 20:20:15 +05:30
ee97c54f73 refactor: simplify venue map section, ready for native Google Maps SDK
Cleaned up _buildVenueSection: removed broken static map URL (empty
API key), removed unused map controls (directional pad, satellite
toggle). Native GoogleMap widget on mobile, simple fallback on web.
Pending: Google Maps API key in AndroidManifest.xml.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 20:09:50 +05:30
1badeff966 feat: add complete review/rating system for events
New feature: Users can view, submit, and interact with event reviews.

Components added:
- ReviewModel, ReviewStatsModel, ReviewListResponse (models)
- ReviewService with getReviews, submitReview, markHelpful, flagReview
- StarRatingInput (interactive 5-star picker with labels)
- StarDisplay (read-only fractional star display)
- ReviewSummary (average rating + distribution bars)
- ReviewForm (star picker + comment field + submit/update)
- ReviewCard (avatar, timestamp, expandable comment, helpful/flag)
- ReviewSection (main container with pagination and state mgmt)

Integration:
- Added to LearnMoreScreen (both mobile and desktop layouts)
- Review API endpoints point to app.eventifyplus.com Node.js backend
- EventModel updated with averageRating/reviewCount fields

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 18:04:37 +05:30
a7f3b215e4 perf: optimize loading time — paginated API, slim payloads, local category filtering
Backend: Rewrote EventListAPI to query per-type with DB-level LIMIT
instead of loading all 734 events into memory. Added slim serializer
(32KB vs 154KB). Added DB indexes on event_type_id and pincode.

Frontend: Category chips now filter locally from _allEvents (instant,
no API call). Top Events and category sections always show all types
regardless of selected category. Added TTL caching for event types
(30min) and events (5min). Reduced API timeout from 30s to 10s.
Added memCacheHeight to all CachedNetworkImage widgets. Batched
setState calls from 5 to 2 during startup. Cached _eventDates getter.

Switched baseUrl to em.eventifyplus.com (Django via Nginx+SSL).
Added initialEvent param to LearnMoreScreen for instant detail views.
Resolved relative media URLs for category icons.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 10:05:23 +05:30
c32f343558 fix: allow guests to view event details by passing pre-loaded data
LearnMoreScreen now accepts an optional initialEvent parameter so it
can render immediately from already-loaded data instead of re-fetching
from the event-details API. This fixes the guest-mode flow where the
unauthenticated API call was failing. Also changed getEventDetails to
requiresAuth: true so logged-in users send their token when the API
path is used.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 19:25:40 +05:30
bc6fde1b90 feat: rebuild desktop UI to match Figma + website, hero slider improvements
- Desktop sidebar (262px, blue gradient, white pill nav), topbar (search + bell + avatar), responsive shell rewritten
- Desktop homepage: immersive hero with Ken Burns animation, pill category chips, date badge cards matching mvnew.eventifyplus.com/home
- Desktop calendar: 60/40 two-column layout with white background
- Desktop profile: full-width banner + 3-column event grids
- Desktop learn more: hero image + about/venue columns + gallery strip
- Desktop settings/contribute: polished to match design system
- Mobile hero slider: RepaintBoundary, animated dots with 44px tap targets, 5s auto-scroll, 8s post-swipe delay, shimmer loading, dynamic event type badge, human-readable dates
- Guest access: requiresAuth false on read endpoints
- Location fix: show place names instead of lat/lng coordinates
- Version 1.6.1+17

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 13:28:19 +05:30
9dd78be03e fix: make Continue as Guest button visible, guard wishlist for guests
The guest button was nearly invisible (grey text, fontSize 13 on dark
background). Now uses white70, fontSize 15, TextButton with proper
tap padding. Also guards wishlist toggle on event detail page.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 07:29:55 +05:30
0982e4fdee perf: eliminate 60fps setState rebuilds causing scroll lag
Three root causes of the perceived scroll/animation lag:

1. profile_screen.dart — AnimationController listener called setState() on
   every animation frame (60fps × 2s = 120 full-tree rebuilds). The entire
   ProfileScreen with its nested lists and images was rebuilding 60 times per
   second just to update two small widgets (EXP bar + stat counters).
   Fix: remove setState() from listeners entirely; wrap only the EXP bar
   (LayoutBuilder) and stat row (IntrinsicHeight) in AnimatedBuilder so
   only those two leaf widgets re-render per frame.

2. learn_more_screen.dart — PageView.onPageChanged called setState() on
   every swipe, rebuilding the full event detail screen (blurred bg image,
   map, about section, etc.) just to update the 6px dot indicators.
   Fix: int _currentPage → ValueNotifier<int> _pageNotifier; wrap only the
   dot row and the blurred background image in ValueListenableBuilder.

3. search_screen.dart — BackdropFilter(ImageFilter.blur) without a
   RepaintBoundary forces Flutter to read every pixel behind the blur widget
   and composite it every frame. When the user scrolls the underlying list,
   the blur repaints continuously causing frame drops.
   Fix: wrap BackdropFilter in RepaintBoundary to isolate its repaint layer.
2026-03-18 17:00:25 +05:30
002ed3ee98 perf: fix remaining 11 performance issues across 5 screens
Critical — Image.network → CachedNetworkImage:
- home_screen.dart: hero/carousel banner image now cached with placeholder
- profile_screen.dart: avatar and event list tile images now cached
- calendar_screen.dart: event card images now cached with placeholder

High:
- profile_screen.dart: TextEditingControllers in dialogs now properly
  disposed via .then() and after await to prevent memory leaks

Medium:
- search_screen.dart: shrinkWrap:true → ConstrainedBox(maxHeight:320) +
  ClampingScrollPhysics for smooth search result scrolling
- learn_more_screen.dart: MediaQuery.of(context) cached once per method
  instead of being called multiple times on every frame
2026-03-18 16:28:32 +05:30
50caad21a5 release: bump version to 1.4(p) (versionCode 14)
- Update versionCode 12 → 14, versionName 1.3(p) → 1.4(p)
- Update pubspec.yaml version to 1.4.0+14
- Add CHANGELOG.md with full version history
- Update README.md: version badge + changelog section
- Desktop Contribute Dashboard rebuilt to match web version
  - Contributor Dashboard title, 3-tab nav (Contribute/Leaderboard/Achievements)
  - Two-column submit form, tier milestone progress bar
  - Desktop leaderboard with podium, filters, rank table (green points)
  - Desktop achievements 3-column badge grid
  - Inline Reward Shop with RP balance
- Gamification feature module (EP, RP, leaderboard, achievements, shop)
- Profile screen redesigned to match web app layout with animations
- Home screen bottom sheet date filter chips
- Updated API endpoints, login/event detail screens, theme colors
- Added Gilroy font suite, responsive layout improvements
2026-03-18 11:10:56 +05:30
e0f34398c2 feat: update login, event detail, theme, and API client
- Improved event detail page with carousel, map, and layout fixes
- Updated login screen with video background and glassmorphism
- API client development mode with mock responses
- Theme manager and main app updates

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 08:57:25 +05:30
Rishad7594
d536d287cd update 2026-03-11 20:30:06 +05:30
Rishad7594
b41cf6cc58 Initial commit: Eventify frontend 2026-01-31 15:23:18 +05:30